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GeneralTekno

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A member registered 61 days ago

Recent community posts

And actually, come to think the thing I just posted in another thread might be useful for your purposes too.  I wrote a utility for rescaling pngptuberplus models because I got annoyed at how much of a pain rescaling stuff could be after the fact. given you pretty much have to go in and manually adjust the entire rig.

What I'd suggest to do (I got this tip from someone else!) is to add a master anchor point to your pngtuberplus model and make everything a child of it.

Then just adjust the position offset of the anchor so that the head is visible nearer to the center point. That way you don't have to go and readjust everything.

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So after having to deal with a couple situations where a model I made and a model I got for pngtuberplus were created at overly large resolutions, I decided to do something productive about it rather than spend the tedious amount of time necessary to manually adjust all of the offsets/positions/amplitudes and downsample all the images. (I've had to do this before and it's not fun if say you've got models with dozens of sprites in them!)

Since the files are all plaintext jsons, from a technical standpoint this wasn't overly difficult.
Anyway, I've put the fruits of my labors up on Github for if anybody else feels the need to resize a pngtuber model. Works with the latest version of the software (1.4.5). Hopefully this saves one or two people some time.

https://github.com/GeneralTekno/PNGTuberPlusResizer

From what I can tell as someone who just spent his day building a TouchPortal plugin to trigger costume changes using the StreamDeck plugin hooks, it looks like kaiakairos only set up the plugin to take 1-10 as valid inputs.

I've noticed that with games like Genshin Impact, when the game window has focus, it steals the keyboard focus so the global key press functionality in PNGTuberPlus does not actually work. I'd tried to rig up a numpad to change expressions and as long as the game has focus I'm not able to do so.

Because of this, I've been experimenting with hooking in to the StreamDeck plugin to allow this switching (and I've reverse engineered the signalling so I can write a TouchPortal plugin I can use), but it's currently just limited to the costume layers. Is it possible to add support so that the sprite visibility toggles can also be triggered through the plugin?

The new hotkey visibility toggle functionality is really useful! However, would it be possible to add the functionality to set a default on/off state for an element? There's use cases I was experimenting with setting up (unsuccessfully) where I would want a toggle to turn off one sprite at the same time as another. For instance, if say I was removing a hat and wanting to auto turn on the hair layer once that hat was off.